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badfist / Tutorial / Hltv Pagini: 1  
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Code:

// HLTV Proxy configuration file

// HLTV proxy executes this file on start up
// This file should only be edited if you want to broadcast a game

// set HLTV proxy name as shown in score board
name "HLTV"
hostname "HLTV"


// set offline info text clients will see as reject reason if HLTV isn't broadcasting yet
offlinetext "Sorry, game is delayed. Please try again later."

// delays broadcasting for 30 seconds
delay          90.0

// auto director addes 1/2 slowmotion with a probability of 0.2 for important events
slowmotion 0.5 0.2
     
// keep multicast disabled until you're definitely sure
// that your LAN or ISP supports multicast
multicast       0     

// allow 3.5 KByte/sec as client rate. This is good a value
// for internet broadcasts. On LAN you may set this value to 10000
maxclientrate      10000     

// log HLTV console in proxy.log
logfile      1     

// local chatting for HLTV spectators enabled
chatmode      1

// if game server is paswword protected, enable this line
// serverpassword xxxxxx

// proxy's adim password for rcon, commentator etc.
adminpassword   "parolarcon"

// allow joingame for HLTV spectators
allowjoingame      1

// show message for 5 seconds each 60 seconds in center of X axis (-1) and
// above help text bar (0.85). Color given as hexadecimal RGBA .
// Standard Werbung
loopcmd 3 60 localmsg "Bine ai venit pe HLTV-ul serverului Blabla" 8 -1 0.78 ffd700



// hltv.wad contains the HLTV banner and my be different on each proxy
// banner format should be 240x48, 256 colors (same like player logo in pldecal.wad)
// decalfile "hltv.wad"

// hltv.tga will be shown instead of the default HLTV logo in spectator GUI
// bannerfile "hltv.tga"

// these commands will be executed on connecting spectator client and may be used
// to adjust settings for HLTV (for example voice parameters)
signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for HLTV"


Acesta este hltv.cfg, locul lui este in "/path/hlds/"
Rulam hltv:

Code:
[ ]# ./hltv

Console initialized.
FileSystem initialized.
Error:libSteamValidateUserIDTickets_i386.so: cannot open shared object file: No                                                                               such file or directory
***** FATAL ERROR *****
Proxy::Init: couldn't load network module.
*** STOPPING SYSTEM ***
ERROR! System::AddModule: couldn't initialize module (null).
Type 'help' for a list of commands.


Pentru a rezolva aceasta eroare copiem "libSteamValidateUserIDTickets_i386.so" in "/usr/lib"

Code:
[ ]# cp /usr/hlds/libSteamValidateUserIDTickets_i386.so /usr/lib


Rulam iar hltv si observam ca merge:

Code:
[ ]# ./hltv

Console initialized.
FileSystem initialized.
Network initialized.
Adding master server 207.173.177.11:27010
Adding master server 68.142.72.250:27010
Master module initialized.
Server module initialized.
World module initialized.
Demo client initialized.
Proxy module initialized.
Type 'help' for a list of commands.


Ca HLTV-ul sa se connecteze la server scrieti:

Code:
connect ip:port


Portul HLTV-ului este 27020
Deci tu ca 'watcher' te vei connecta cu IP-ul serverului HLTV si portul standard. Exemplu:
exeplu.blabla.ro:27020

mmm. am incercat sa fac un mic totorial happy sper ca a iesit ceva happy Nu uitati sa editati hltv.cfg

PS: corectati-ma daca am gresit ceva happy


_______________________________________
uitate in spatele tau :P

 
   
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